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Welcome to Omega Soul

When magic is discovered to be a real force that governs the world of Mobias, a sudden influx of wizards and sages springs from the wood works. War is revolutionized and nations flock to garnish the most power.

But when the discovery of the source of all magic becomes known, the wars suddenly switch focus. Now nations and adventure seekers alike search for the fabled "Omega Soul", the source of all magic on Mobias.

But is Mobias ready for that kind of power? Or will the power of the Omega Soul be too much for the world to handle?

*Now accepting cameos. See the news posts for details!*

Latest Comic:

9 - The King of Shadow
9 - The King of Shadow

11 Dec 2009 02:10 am

Cameos Now Open!!!

Okay, so I’ve decided to open up cameos for Omega Soul. I’m going to run the open sign ups for it for about a month (or more should I see fit) and there are a few things I need along with your character’s sprites. Before I go on, though, I must state that not all cameos will be used as a primary character. I may end up using some of them as one-time goons or just as simple reoccurring characters that have no major impact on the overall plot. That being said, here are the things I’ll need in order to accept a cameo. If I do not have ALL of these fields filled then I will NOT accept the cameo. I repeat…if the follow is not filled out in full I will turn down your cameo!

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Name: (Full name, if you please. That means full first name, any middle name[s] and their last name. Oh, and throw in any nicknames here, too)

Force: (This is the force or guild in which your character holds his allegiance to. Please keep in mind that I will NOT use a cameo that has no allegiances. See the first news post to see what forces exist and a brief description of them)

Specialty: (This is where you explain what kind of magic your character is good at, what type of combat they excel at and any other powers they have access to. Be descriptive here, people. The more I know the better I can represent them the way you intended)

Personality: (Here is where you describe your character’s demeanor, views, quirks and anything else that’ll help me with how they act. Again, be as descriptive as you can!)

Biography: (Don’t bother telling me too much here. Take more time on personality and specialty. The bio is simply just for me to get a rough idea of the character’s upbringing, why they are the way they are, and basically understand them more as a character and not some face lost in the crowd. I don’t want their whole life story!)

Sprites: (Give me a full sheet here. I wanna see EVERYTHING I have to work with. The more sprites they have the more likely they are to be characters that are important to the plot)

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Just sent this info via PM. I try to check my PM's on a daily basis, so you should hear word back soon. I’m only going to accept a set number of cameos (what that number is has yet to be decided). So it’ll be first come, first serve! Those that have asked about cameos before will be considered as having a place reserved so don’t worry if you’ve already asked me already.

Many thanks ahead of time to all those that apply for a cameo. Your interest in the comic is much appreciated ^_^

-Flantics out

29 Nov 2009 03:13 am

Nations and Guilds of Mobius

Here's a little background info into the nations and guilds of Mobius. This information will be revealed slowly throughout the comic but just in case you feel like being in the loop now, here's the scoop on them.

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Republic of Demacia: The Republic of Demacia is lead by the ruthless and fearless Serynd Umbramor, known to his enemies as Serynd “The Black”. Since it’s establishment, Demacia has strived to advance its magical power. The world’s foremost powerful mages and wizards have joined the ranks of Serynd’s army and have trained brilliant minds to become just like them. Called “government sages”, these powerful and feared soldiers lead the Demacian army.

Kingdom of Jagoro:
Jagoro has often been known as the “Kingdom of Light”. Renouned for its illumancers and essemancers, the Kingdom of Jagoro is lead by the benevolent Queen Heather Ruthgro. Known as the shelter kingdom, Jagoro shelters many fugitive guild members that would otherwise be seen as criminals in the other kingdoms. Jagoro is said to be the last stalwart bastion against the spreading corruption of the world.

Nation of Ithra: Without Ithra, the world would have no technology. Or so the saying goes. Ithra was once known as Metropolis, the center of the once powerful Doctor Eggman’s great rule. Now that the Doctor has gone missing, however, the nation has since taken a new life. Using magic to its advantage, the world’s only techno mages sprout their roots from Ithra. No one knows who truly runs Ithra, but all orders are given from a council of techno mages who answer to a higher being known only as “The Apex”.

United Nations of the Ionian Treaty (U.N.I.T.): The U.N.I.T. is actually the remnants of a small group of nations. Now waving only a single flag, The U.N.I.T. is lead by the Ionian Council, a council of various mages and tacticians. Said to be a nation of bureaucrats and politicians, The U.N.I.T. holds no actively standing army at the time. though many say that they are secretly hiding their intentions.

Herald’s Guild:
The Herald’s guild was founded by the once great Sonic the Hedgehog. But since his disappearance, they have become broken cells that each have their own goals and opinions. Each cell, however, shares one thing…a purpose. The Herald’s Guild is a group of adventurers and mercenaries that do all sorts of jobs but specialize in package delivery and package recovery.

Finder’s Guild: The Finder’s Guild is a group of merchants and adventurers that actively scavenge ruins and other abandoned places of this world. In actuality, it is an elaborate front for a darker and more devious guild. The guild of thieves operates under the pretence of the Finder’s Guild and most of the items the Finder’s Guild sells are actually items stolen or “borrowed” by the more shady guild members.

Guild of Sages: While many known the Guild of Sages to be basically a mages guild, it is actually the guild of knowledge and scholars. Any and all information pertaining to the world’s history and present is found within the walls of one of their guildhalls. They also do various odd jobs, ranging anywhere to simple repair jobs to being mages-for-hire.

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Also, just for those of you that don't know, here are a few translations into some of the "_____mancy" words.

Pyromancer: Specialist of Fire
Aguamancer: Specialist of Water
Electromancer: Specialist of Electricity
Umbramancer: Specialist of Darkness
Acromancer: Specialist of Wind
Terramancer: Specialist of Earth
Geomancer: Specialist of Weather and Nature
Illumancer: Specialist of Light
Essemancer: Specialist of Spirit Magic
Chronomancer: Specialist of Time Magic

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